My name is Burak Bayboğa. I have a Computer Engineering degree from İstanbul Technical University and I enjoy making games. I have the most fun when I'm designing new game mechanics and experimenting with different visual styles. You can find the projects that I developed down below.
You can check out my LinkedIn profile linked below for more information about my education, skills and work experience. This website is only meant as a showcase for my projects.
LinkedIn profile: linkedin.com/in/burak-bayboga/
e-mail: burak.bayboga@gmail.com
Speck is a simple arcade game where your objective is avoiding enemies. You control the ball by swiping and flicking the ball around. There are 5 different enemy types with varying behaviours and 2 boss-like encounters. There are 20 hand-made levels that also have a hardcore mode to make them harder. There's also an endless mode where you try to stay alive as long as possible.
Mathris is a game that combines Tetris and math. The balloons have numbers on them, and if two pipes have the same total number, the player can pop the balloons inside. There are also balloons that have special properties that affect the game in different ways. It's a simple and casual game, but it has challenging game modes too. It also has a global leaderboard.
Developed with a team of 4. Below are the other team members.
- Atakan Harani (github)
- Şemsi Kurt (e-mail: kurtsemsi@gmail.com)
- Yahya Ceylani (github)
Project Sharp is a strategy game where the player reacts to enemy attacks by choosing an appropriate skill. There are more than 15 distinct skills. Each skill requires a combination of 3 different resources. Skill costs change depending on the enemy action, like blocking an enemy doing a heavy attack may require more strength than blocking an enemy doing a swift attack. The players also gain items that can unlock new skills, modify existing skills or give the player utility actions. There are 5 distinct enemy types with different behaviours, so the player must constantly come up with different strategies to survive and defeat them.
Gun Simulator is a game where the player micro-manages the gun controls instead of just clicking a button to shoot or reload. For example, to reload the basic pistol you need to tilt the gun sideways, eject the magazine, put in a new magazine, then tilt the gun the other way and rack the slider. There are 3 unique guns with different mechanics. It has an endless survival mode against robots and a drill mode where the player tries to pass various drills in the shortest time possible.
Made together with Alican Mertan. (google scholar)
Die Die Dice was developed for a 50-hours long Game Jam. The player fights a horde of chess pieces and hunts down their Queen. Every piece has certain types of bullets they can be killed with (odd, even, less than 3 etc.). Every time the player reloads, each bullet type is determined with the roll of a die. There are also special skills that can be used (fireball, lightning, ice), which are rerolled every time they are used.
Made together with Ege Çorakay. (itch.io)
Doggy Lock-Go! was developed for a 48-hours long Game Jam. The player can "lock" the boxes together. When locked, moving one of the boxes also moves the other one. The objective is reaching the end of the level. The game has multiple levels. Though it did not win a prize, it was generally received well and was praised in the comments for its unique mechanic, clever level design and challenging learning curve.
Made together with Ege Çorakay. (itch.io)
Paint Runner is a runner game where you collect paint from the pools on the ground or sprays from the side without collecting more than the maximum amount. As you collect paint, that color is added to the corresponding side of the cube. At level end, the cube is unfolded and your score is calculated.
Farm Runner is a runner game where you collect eggs while avoiding lightning clouds and hungry wolves. Each egg adds another chicken to your flock. When the chickens flap their wings, they are not synchronized, so it creates a pleasant wave-like visual. To pass a level, you need to have a certain number of chickens.
Neon Master is a game where you follow along 3 paths while avoiding pitfalls and other obstacles.
This is a camera effect that warps the pixels of a rendered frame with the given parameters. The effect can be customized to create a wide array of visuals.
Next-Level XOX is a 2-player online game. The multiplayer feature is at proof-of-concept level, and it supports only 1 host and 1 client at any given moment. It was a project to test out the features of Photon Multiplayer. The game also has additional rules on top of the classic tic-tac-toe. Pieces have a hierarchy between them, and a stronger piece can be placed on top of a weaker piece. There are also additional rules to balance out this feature, like not being able to put a strong piece directly on an empty tile. These rules make the game infinitely more complex than classic tic-tac-toe.
Grid Inventory is a robust inventory system. It's intended as a generic and customizable solution for creating rpg-style grid based inventories. It's updated regularly and actively maintained.
Developed with a team of 3. Below are the other team members.
- Özgür Yalçın (linkedin)
- Bedirhan Işık (linkedin)
This is a pathfinding implementation that works on a grid and finds the shortest smooth path. It's a generic implementation and the package can be used out-of-the-box. It can detect obstacles automatically and does not need any setup procedure.